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Experience on Demand

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Experience on Demand

De : Jeremy Bailenson
Lu par : Jeffrey Kafer
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À propos de cette écoute

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they're real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?

In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help listeners understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use - not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better.

In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma.

There are dangers and many unknowns in using VR, but it can also help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR - a must-listen for navigating both the virtual and the physical worlds ahead.

©2018 Jeremy Bailenson (P)2018 Blackstone Audio, Inc.
Histoire et culture Sciences informatiques Sciences sociales
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    Ce que les auditeurs disent de Experience on Demand

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    • Global
      2 out of 5 stars
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    Too much self-promotion

    Although this book provides an interesting overview of some key VR experiments and concepts, it really sounds like self-promotion material, as the author repeats throughout the book how important his work, students and lab are.

    As a professional working in VR, I thought that this book would provide me with some inspiration to create better immersive experiences. Instead, what I discovered was merely an introduction to VR, and not a neutral one, since the author emphasizes the importance the company he has invested in. Maybe I was not the right audience for this book, and maybe investors in VR or VR newcomers might find it interesting. But if you already have some knowledge of VR, there is probably very little in this book that you don't already know.

    If you want to learn more about VR, read some books, papers or interviews from people like Lanier, Abrash, Carmack, among others. And if you enjoy podcasts, you should definitely listen to the Voices of VR Podcast by the talented and passionate Kent Bye. You will get much more information, and the narration will be much more lively and enjoyable than what can be heard in this audiobook. Try listening to the extract and imagine hearing this voice for over 7 hours. I admit I stopped about two hours before the end. I had already spent way too much time trying to find some interest in this book.

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    • Global
      4 out of 5 stars
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    list of vr experiment of university searcher

    Its a bit too much self centered but it was interesting to see all he did in his lab and associated. It's also more about what field they experiment with exemple than how the system is really working, and there is a lack of psychological concept or explanation about it. Still interesting if you need experiment exemple.

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