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Indie Game Publishing
- A Practical Guide for Videogame Developers
- De : Odile Limpach
- Lu par : Carol Scheider
- Durée : 7 h et 14 min
- Version intégrale
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process....
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The Accidental CIO
- A Lean and Agile Playbook for IT Leaders
- De : Scott Millett
- Lu par : Liam Gerrard
- Durée : 15 h et 54 min
- Version intégrale
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An indispensable guide showing IT leaders the way to balance the needs of innovation and exploration with exploitation and operational reliability.
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Software Engineering at Google
- Lessons Learned from Programming Over Time
- De : Titus Winters, Tom Manshreck, Hyrum Wright
- Lu par : Mark Sando
- Durée : 23 h et 36 min
- Version intégrale
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Histoire
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering....
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Mostly great, one bad chapter
- Écrit par : Pierre le 12/05/2021
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The User Experience Team of One (2nd Edition)
- A Research and Design Survival Guide
- De : Leah Buley, Joe Natoli, Jesse James Garrett - foreword
- Lu par : Marnye Young
- Durée : 8 h et 38 min
- Version intégrale
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Global
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Performance
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Histoire
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables.
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Fundamentals of Software Architecture
- An Engineering Approach
- De : Mark Richards, Neal Ford
- Lu par : Benjamin Lange
- Durée : 13 h et 10 min
- Version intégrale
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Histoire
Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light....
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Random bulshit language
- Écrit par : Utilisateur anonyme le 24/06/2022
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Lève-toi et code
- De : Rabbin des bois
- Lu par : Cédric Dumond
- Durée : 2 h et 4 min
- Version intégrale
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Global
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Performance
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Histoire
Si tu découvres ces mots - ce qui est improbable compte tenu de leur provenance -, ne les lis pas. Mon nom est xxx xxx et jusqu'à...
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Lève toi et code
- Écrit par : Gelormini le 22/02/2023
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Indie Game Publishing
- A Practical Guide for Videogame Developers
- De : Odile Limpach
- Lu par : Carol Scheider
- Durée : 7 h et 14 min
- Version intégrale
-
Global
-
Performance
-
Histoire
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process....
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The Accidental CIO
- A Lean and Agile Playbook for IT Leaders
- De : Scott Millett
- Lu par : Liam Gerrard
- Durée : 15 h et 54 min
- Version intégrale
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Global
-
Performance
-
Histoire
An indispensable guide showing IT leaders the way to balance the needs of innovation and exploration with exploitation and operational reliability.
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Software Engineering at Google
- Lessons Learned from Programming Over Time
- De : Titus Winters, Tom Manshreck, Hyrum Wright
- Lu par : Mark Sando
- Durée : 23 h et 36 min
- Version intégrale
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Global
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Performance
-
Histoire
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering....
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Mostly great, one bad chapter
- Écrit par : Pierre le 12/05/2021
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The User Experience Team of One (2nd Edition)
- A Research and Design Survival Guide
- De : Leah Buley, Joe Natoli, Jesse James Garrett - foreword
- Lu par : Marnye Young
- Durée : 8 h et 38 min
- Version intégrale
-
Global
-
Performance
-
Histoire
The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables.
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Fundamentals of Software Architecture
- An Engineering Approach
- De : Mark Richards, Neal Ford
- Lu par : Benjamin Lange
- Durée : 13 h et 10 min
- Version intégrale
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Global
-
Performance
-
Histoire
Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light....
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Random bulshit language
- Écrit par : Utilisateur anonyme le 24/06/2022
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Lève-toi et code
- De : Rabbin des bois
- Lu par : Cédric Dumond
- Durée : 2 h et 4 min
- Version intégrale
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Global
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Performance
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Histoire
Si tu découvres ces mots - ce qui est improbable compte tenu de leur provenance -, ne les lis pas. Mon nom est xxx xxx et jusqu'à...
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Lève toi et code
- Écrit par : Gelormini le 22/02/2023
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- De : David Thomas, Andrew Hunt
- Lu par : Anna Katarina
- Durée : 9 h et 55 min
- Version intégrale
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Histoire
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development....
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Une lecture agréable
- Écrit par : Pat le 15/01/2020
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Clean Code
- A Handbook of Agile Software Craftsmanship
- De : Robert C. Martin
- Lu par : Theodore O'Brien
- Durée : 5 h et 49 min
- Version intégrale
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Global
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Performance
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Histoire
This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code....
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Abyssal Archive
- The Mythology of Dark Souls
- De : Lokey
- Lu par : VaatiVidya
- Durée : 19 h et 1 min
- Version intégrale
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Abyssal Archive features the most comprehensive fan analysis of the Dark Souls mythos ever undertaken. We set out to pay tribute to Miyazaki's legendary game by crafting something that embodies the same care and attention to detail that makes Dark Souls itself such a peerless work of art.
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Building Microservices
- Designing Fine-Grained Systems
- De : Sam Newman
- Lu par : Theodore O'Brien
- Durée : 21 h et 12 min
- Version intégrale
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Global
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Histoire
As organizations shift from monolithic applications to smaller, self-contained microservices, distributed systems have become more fine-grained. This expanded second edition takes a holistic view of topics that you need to consider when building, managing, and scaling microservices....
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Interviewing Users (2nd Edition)
- How to Uncover Compelling Insights
- De : Steve Portigal, Jamika D. Burge PhD - foreword
- Lu par : Brandon Pollock
- Durée : 7 h et 19 min
- Version intégrale
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Global
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In this new and updated edition of the acclaimed classic Interviewing Users, Steve Portigal quickly and effectively dispels the myth that interviewing is trivial.
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Start Small, Stay Small
- A Developer's Guide to Launching a Startup
- De : Rob Walling
- Lu par : Rob Walling
- Durée : 4 h et 31 min
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Start Small, Stay Small is a step-by-step guide to launching a self-funded start-up. If you're a desktop, mobile, or web developer, this audiobook is your blueprint to getting your start-up off the ground with no outside investment....
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Accelerate: Building and Scaling High Performing Technology Organizations
- De : Nicole Forsgren PhD, Jez Humble, Gene Kim
- Lu par : Nicole Forsgren
- Durée : 4 h et 58 min
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Histoire
Dr. Nicole Forsgren, Jez Humble, and Gene Kim set out to find a way to measure software delivery performance - and what drives it - using rigorous statistical methods. This book presents both the findings and the science behind that research....
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Grokking Machine Learning
- De : Luis Serrano
- Lu par : Marianne Sheehan
- Durée : 15 h et 1 min
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Discover valuable machine learning techniques you can understand and apply using just high school math. Grokking Machine Learning teaches you how to apply ML to your projects using only standard Python code and high school-level math....
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Lean UX: Designing Great Products with Agile Teams (Second Edition)
- De : Jeff Gothelf, Josh Seiden
- Lu par : Douglas Martin
- Durée : 4 h et 56 min
- Version intégrale
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Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share how product teams can easily incorporate design, experimentation, iteration, and continuous learning from real users into their Agile process....
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Excellent, rien à ajouter.
- Écrit par : OCD13 le 15/03/2021
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User Stories Applied
- For Agile Software Development (Addison-Wesley Signature Series (Beck)
- De : Mike Cohn
- Lu par : Al Pagano
- Durée : 8 h et 48 min
- Version intégrale
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Thoroughly reviewed and eagerly anticipated by the agile community, User Stories Applied offers a requirements process that saves time, eliminates rework, and leads directly to better software.
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C++ Concurrency in Action, Second Edition
- De : Anthony Williams
- Lu par : Lisa Farina, Diana Gardiner
- Durée : 13 h et 1 min
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This best seller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17....
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Play Nice
- The Rise, Fall, and Future of Blizzard Entertainment
- De : Jason Schreier
- Lu par : Ray Chase
- Durée : 9 h et 16 min
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From a New York Times bestselling author and gaming investigative journalist comes an examination of Blizzard Entertainment's rise and downfall.
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An emotional journey
- Écrit par : Minhouchka le 26/10/2024
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Clean Agile
- Back to Basics
- De : Robert C. Martin
- Lu par : Theodore O'Brien
- Durée : 5 h et 53 min
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If you want Agile’s true benefits, there are no shortcuts: You need to do Agile right. Clean Agile: Back to Basics will show you how, whether you’re a developer, tester, manager, project manager, or customer....
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Staff Engineer
- Leadership Beyond the Management Track
- De : Will Larson
- Lu par : Shaula Evans
- Durée : 8 h et 52 min
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Staff Engineer is your guide to building your career towards a staff engineering role, receiving the title, and succeeding within the role....
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JavaScript (7th Edition)
- The Definitive Guide: Master the World's Most-Used Programming Language
- De : David Flanagan
- Lu par : Gabriel Vaughan
- Durée : 25 h et 27 min
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This book is for programmers who want to learn JavaScript and for web developers who want to take their understanding and mastery to the next level....
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Laws of UX
- Using Psychology to Design Better Products & Services
- De : Jon Yablonski
- Lu par : Jason Leikam
- Durée : 3 h
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This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered....
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Software Architecture: The Hard Parts
- Modern Trade-Off Analyses for Distributed Architectures
- De : Neal Ford, Mark Richards, Pramod Sadalage, et autres
- Lu par : Dena Dahilig
- Durée : 12 h et 53 min
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There are no easy decisions in software architecture. Instead, there are many hard parts that force you to choose among various compromises. With this book, you'll learn how to think critically about the trade-offs involved with distributed architectures....
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- De : David Farley
- Lu par : Amy Gordon
- Durée : 9 h et 37 min
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In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues....
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Press Reset
- Ruin and Recovery in the Video Game Industry
- De : Jason Schreier
- Lu par : Ray Chase
- Durée : 8 h et 14 min
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From the best-selling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart - and the stories, both triumphant and tragic, of what happened next....
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Un indispensable
- Écrit par : Hazim le 31/05/2022
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- De : Evan Skolnick
- Lu par : D.G. Chichester
- Durée : 8 h et 49 min
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With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team....
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The Rules of Programming
- The Missing Manual: How to Write Better Code
- De : Chris Zimmerman
- Lu par : Ray Greenley
- Durée : 7 h et 10 min
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This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules captures the essential wisdom that every freshly minted programmer needs to know and provides insights for more seasoned programmers....
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RHCSA Red Hat Certified System Administrator
- Linux Certification Study Guide to Pass Exam
- De : Jamie Murphy
- Lu par : Tom Brooks
- Durée : 5 h et 28 min
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Discover a comprehensive guide designed to equip you with the essential skills and knowledge needed to excel in the realm of Linux system administration.
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User Story Mapping
- Discover the Whole Story, Build the Right Product
- De : Jeff Patton, Peter Economy - foreword
- Lu par : Roy McCrerey
- Durée : 8 h et 19 min
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User story mapping is a valuable tool for software development, once you understand why and how to use it....
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- De : Justin Gary
- Lu par : Justin Gary
- Durée : 3 h et 26 min
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension....
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Bases du game designer
- Écrit par : Mapple le 27/10/2022
Le genre littéraire jeunesse
Bref historique du genre
Les auteurs internationaux et français de jeunesse les plus populaires
- J.K. Rowling, auteur de la série “Harry Potter“
- Rick Riordan, auteur de la série “Percy Jackson“
- Roald Dahl, auteur de “Charlie et la chocolaterie“
- En France, on peut citer Timothée de Fombelle, Marie-Aude Murail et Jean-Claude Mourlevat.
Les sous-genres les plus populaires
- La littérature d'aventure
- La science-fiction
- La fantaisie
- La romance
- Le réalisme